THE SCIENCE AND THE STORY

A history of brain training: from early tests to BrainApps

From paper intelligence tests to browser-based practice: key ideas about memory, attention and thinking, and how they became part of our projects.

01 / 1905–1974

How cognitive training developed

A timeline of research and digital tools. Diagnostic tests, laboratory tasks and learning apps serve different purposes while helping us understand how we learn.

  1. 1905

    The Binet–Simon scale

    Alfred Binet and Théodore Simon introduce tasks to assess children’s development and identify educational support needs, an early milestone in practical intelligence testing.

    The Binet–Simon scale
  2. 1912

    William Stern and the concept of IQ

    Stern introduces the intelligence quotient. Modern IQ tests use age-based norms rather than the original ratio of mental age to chronological age.

    William Stern and the concept of IQ
  3. 1920–1940

    Luria, Vygotsky and neuropsychology

    Research connects memory, language and thinking with development, learning and brain function. These ideas become part of the neuropsychological approach.

    Luria, Vygotsky and neuropsychology
  4. 1935

    The Stroop effect

    John Ridley Stroop studies the conflict between reading a word and naming its ink color, establishing a classic task for interference and attention control.

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  5. 1938

    Raven’s Progressive Matrices

    Nonverbal pattern-completion tasks explore reasoning with less reliance on vocabulary. They do not remove every cultural influence on test performance.

    Explore the method ↗
    Raven’s Progressive Matrices
  6. 1939

    David Wechsler’s scales

    The Wechsler–Bellevue scale appears for adults. The children’s WISC follows in 1949, and the adult WAIS in 1955.

    David Wechsler’s scales
  7. 1956

    George Miller: seven, plus or minus two

    Miller’s paper discusses information-processing limits and chunking. Its famous number is not a universal memory norm for every person and task.

    George Miller: seven, plus or minus two
  8. 1958

    The N-back task

    Wayne Kirchner describes a task using rapidly changing information. Comparing each stimulus with one several steps earlier becomes a way to study working-memory updating.

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    The N-back task
  9. 1969

    Paul Bach-y-Rita and sensory substitution

    Researchers describe conveying visual information through tactile signals, a milestone in studying brain adaptation.

    Paul Bach-y-Rita and sensory substitution
  10. 1972

    Corsi blocks

    Philip Corsi’s task explores visuospatial memory by asking people to repeat a sequence of tapped blocks. Computerized tasks later adapt this principle.

    Corsi blocks
  11. 1974

    The Eriksen flanker task

    Barbara and Charles Eriksen investigate how surrounding distractors affect target identification, introducing a classic selective-attention task.

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    The Eriksen flanker task
  12. 1990–2010

    Digital practice

  13. 1990–2000

    Exercises reach a wider audience

    Memory, arithmetic and attention exercises become more visible in popular books. Cognitive practice gradually moves beyond laboratories and specialist settings.

    Exercises reach a wider audience
  14. 2005

    Nintendo Brain Age

    Brain Age launches in Japan for Nintendo DS. Short arithmetic, reading and attention exercises bring digital cognitive practice to a wide audience.

    Nintendo Brain Age
  15. 2007

    Lumosity launches

    Following the founding of Lumos Labs in 2005, Lumosity launches in 2007. Browser-based practice becomes part of the growth of digital cognitive applications.

    Lumosity launches
  16. 2010

    Testing whether training transfers

    In Owen and colleagues’ study, participants improved on trained tasks without convincing broad transfer. Progress within an exercise and broader abilities remain distinct outcomes.

  17. 2014–2026

    Our projects’ story

  18. 2014

    BrainApps launches

    BrainApps launches in summer 2014 with game-based exercises for memory, attention and thinking. Tests and courses later join the trainers.

  19. 2018

    IQClass: a separate project for children

    The team launches IQClass with learning activities and developmental games for children. Today the project offers games, courses and exercises for young learners.

  20. 2026

    Interactive tasks and new learning goals

    BrainApps updates its Schulte tables and Stroop trainer. IQClub now focuses on high-school mathematics: Russian EGE and OGE exams at iqclub.ru and SAT Math at iqclub.com.

02 / BRAINAPPS · IQCLASS · IQCLUB

Our projects today

Three directions for our team: cognitive practice, learning for children, and high-school mathematics exam preparation.

Memory · attention · thinking

BrainApps

Cognitive trainers, tests and courses for independent practice. Explore the methods and choose exercises for your goals.

Learning and development for children

IQClass

Developmental games, activities and courses for children, covering logic, memory, attention, literacy and arithmetic.

High-school mathematics

IQClub

Mathematics exam preparation with topic practice, mock tests and error review. iqclub.com covers SAT Math; iqclub.ru covers Russian EGE and OGE exams.

How we approach training

Practice can improve performance on the task being trained. Transfer to other skills needs separate evidence: faster game scores alone do not demonstrate higher IQ or exam success. We therefore develop cognitive practice and subject-based exam preparation as separate directions.

Our methodology ↗

03 / Digital practice

From history to hands-on practice

Try two classic tasks in an interactive format, with instructions, results and another round on the same page.

Questions about our history and projects

When did BrainApps launch?

BrainApps launched in summer 2014. Its story continues through cognitive trainers, tests and courses, alongside the team’s separate educational projects.

How do IQClass and IQClub differ?

IQClass offers games, activities and courses for children. IQClub prepares high-school students for mathematics exams: SAT Math on .com and Russian EGE and OGE exams on .ru.

Can brain games replace exam preparation?

No. A trainer provides practice on a particular cognitive task. Exam preparation requires learning mathematics, solving exam-format problems and reviewing mistakes.

BRAINAPPS SCIENCE

Theories and skills on BrainApps

Explore the methods behind the exercises and the skills involved in each task.

Skills tree ↗

All scientific theories ↗

BRAINAPPS

Choose your next step

Explore our methodology, try a trainer, or create an account to start practicing on BrainApps.

Start practicing ↗