Games catalogue

Stroop

  • Develops attention concentration
  • Improves attention switching
  • Enhances semantic memory

Overview

By the name Stroop Effect is called effect, where delay in the reaction occurs when reading words, the value of which does not correspond to the actual color (for example, the word "blue" is written in red). The first study of this phenomenon was conducted in 1929 in Germany. However, the author and principal experimenter of this phenomenon is considered to be John Ridley Stroop, who published his work in 1935. Service BrainApps.io included this famous test in the list of trainers for diagnostics and the development of attention. Each person can determine their subjective ability or inclination to monitor the change of the reaction after the regular exercise. Even John Stroup has revealed the relationship between the practical exercises and the speed of generation of correct answers.

How It Works

Once in a situation, when the theoretical value is contrary to the practical, some may have difficulty with perception and response to external stimulus. Exercise will help in automating of the color identification process, the transition from verbal functions in the sensory-perceptive. This game, in fact, is misleading the frontal lobe of the brain, which is responsible for making the decision. Interestingly, the child runs test with almost 100% correct answers, but with the age and development of abstract thinking we may face problems not only with the reaction rate, but with the correct answer. Such behavior can only be explained by the fact that for the child the actual state is a priority, and for adults it stands for associations and abstract thinking.

What It Gives

Initially, the Stroop test was actively used to diagnose problems with attention, depressive disorders and Parkinson's disease. We have included the Stroop task in our fitness system for the brain due to the proven effectiveness of rehabilitation practices and the development of cognitive abilities. Regular exercise and the results on the basis of their completion will help to define the dynamics of your cognition. You will learn how to better focus not on an abstract perception, but to see "the essence" of the problem, look for the actual, rather than theoretical value. Improving arbitrary attention increases productivity, guarantees the adoption of optimal solutions in different situations.

Rules of Stroop Task

Classical Stroop task is somewhat different from the one proposed in BrainApps.io service. Instead of selecting a card with the words and the definition of colors, the words appear on the screen. The player's task is to select the font color in which the letters were written with the keyboard or mouse. The player can make three errors. For each correct answer you get points. The higher the speed of giving correct answers, the higher is the difficulty of the game. You can compare your results in a personal account, where, among other parameters, you can find the performance index, the proportion of the distribution of games based on skills. Purchasing premium account will open additional possibilities of gathering statistical data.

How We Developed It

The classic version of the test, invented in 1935, includes three games:
  • Play with the words printed in black ink;
  • Use of color cards in the form of square shaded areas;
  • Game with the cards on which the words are written, that are contrary to the actual color of the font.
Players had to call the color, read the words, with the right and wrong value. Significant interference (delay) has been identified in answering the questions with non-compliance between the meaning of a word and its actual color. Moreover, regular exercise reduced the delay and allowed to eliminate the wrong answers. 30150_Stroop_L 600 dd021d826fa2

Game is based on scientific theory

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